So, our whole childhood was full of WWII, we had all kinds of movies and WWII heroes, we were taught about it and when getting older we started to realise there are very different visions of history – the one officially presented by our rulers and the one told by parents. Even more importantly, WWII finished for us in 1989 when Eastern Bloc collapsed and our countries started to recover from 50 years of the feudal oppression from totalitarian regime. Almost everybody had war victim amongst family members. The whole team comes from Poland – a country very deeply affected by WWII. Lately the WWII has come to the scene of gaming world with Commandos2,Return to Castle Wolfenstein and other titles.However noone chose the rpg-genre for this kind of scenery!Are you keen on history (and in particular of this period)or perhaps do you think classic medioeval-fantasy setting has been a little misused by other titles? Basically, WWII is one of the strongest engrams in our minds. Rest of the team is playing Planetscape: Tornment, Baldurs’s Gate, Fallout, Arcanum, Operation Flashpoint and Diablo every free moment (it means not too often last months). Recently I spent the most time on Silent Hill and R-Type Delta on PSX. What games in common did you most like playing? Did you get any kind of inspiration from any titles while developing your own? Personally I started playing games at time of Pac-Man, Asteroids and Tempest so arcade games are my all time favourites. On the beginning of the game player is forced to fight with knives due to scarcity and high price of ammunition clips, but later longer range weapons combined with explosives and special abilities are required to advance in the game. Possibly the greatest difference of Another War (besides background) is importance of the longer range weapons. In fact we had to clip these expectations to the reality that meant we had to focus on one approach – now I feel the game is closer to Diablo than to any of the above mentioned games, but Baldur’s Gate is still a fair comparison. I am writing this because indeed, we wanted our game to go further than Fallout, deeper than Baldur’s Gate and have more action than all Diablos together. Then it turns out your budget and time are tightly constrained, that things that seemed easy are extremely difficult, that your hardware and software is too limited to give results quickly and/or painlessly. So what game exactly is Another War? We know it's a title for a roleplaying-game, but It'll take place in the WWII Europe,and this adds a lot of originality! Could you describe for us this game in order to give us an idea of what are you aiming for?For example,will AW be a thinking-RPG like Fallout 1,2, or will you lean on a more direct approuch when dealing with combat and encounters like in Diablo and its sequel,or perhaps a compromise like in Baldur's Gate 1,2? Being a creator of anything is a difficult task – you have an idea that excites you so much you’d like to tell about it to the whole world. What could be a result – a WWII isometric RPG. So, we got the top programmer from old Odium team, character modellers and graphic designers who made this game and brilliant storywriter with Pythonian ideas. We were looking at charts with topping 2D games with deeper storyline than the average shooter we would do again. Pretty short marketing research told us this would be not the most exciting way to use our talents. First we wanted to work together on sequel of Mortyr – our first internationally recognised game. Gorky 17 – a game called revolutionary by important gaming sites and mags. Most of the development team joined Mirage after working on Odium aka. To start things off, why don't you introduce us to the developing team, the reason behind you making a game, and how you got things started? When starting this project we had to decide what genre we know the most, what kind of graphics will utilise our skills the best, what kind of game has chance to sell good. Hi, thanks for taking time to participate in this interview. Yes another site has published our interview!! This is not correct, but we have decided to publish our interview only in respect for our readers. With a regrettable behavior Cenega sent our interview, with our questions, to another site. We decided today to publish together this two articles. In the meantime we also received a beta version of the game. After two long months we received the reply on date 11 February. We sent our interview with Cenega regarding its game Another War on 19 December 2001.
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